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AI Insights · Timothy · July 2024

Top 5 Third Person Games on Android in Latin America Q2 2024

Discover the performance trends of the top 5 third-person games on Android in Latin America during Q2 2024, including downloads, revenue, and active user metrics.

Top 5 Third Person Games on Android in Latin America Q2 2024

During the second quarter of 2024, the top 5 third-person games on the Android platform in Latin America showcased notable trends in downloads, revenue, and weekly active users.

Free Fire: 7th Anniversary experienced significant fluctuations. Weekly revenue started at approximately $662K in early April, dipped to around $528K mid-month, and then saw a slight recovery, ending the quarter at about $560K. Downloads saw a peak in mid-June with 1.6M, showing a general upward trend from the beginning of the quarter. Weekly active users began at 57.2M and saw a decline, reaching a low of 49.6M in mid-June, before rebounding to 52.3M by the end of the quarter.

Last War: Survival Game showed a consistent performance in revenue, maintaining a steady figure around $105K to $123K throughout the quarter. Downloads peaked at 113K in early May but saw a slight decline towards the end of June, stabilizing at around 85K. Weekly active users increased consistently from 1.37M in early April to 1.85M by the end of June.

PUBG MOBILE had a varied performance. Revenue fluctuated, starting at $105K in early April, peaking at $121K in late May, and then dropping to $79K by the end of June. Downloads showed a similar trend, starting at 182K, dipping mid-quarter, and closing at 144K. Weekly active users saw a slight decline from 1.4M in early April to 1.26M at the end of June.

Genshin Impact saw a significant revenue spike to $127K in late April, but generally fluctuated between $44K and $82K for the rest of the quarter. Downloads remained relatively stable, averaging around 72K weekly. Weekly active users saw a peak of 861K in late April, with a slight decline towards the end of the quarter, closing at 805K.

War Robots Multiplayer Battles maintained consistent revenue between $69K and $77K throughout the quarter. Downloads saw a peak of 109K in early April but generally trended downwards, ending the quarter at 57K. Weekly active users started at 564K, dipped mid-quarter, and ended at 475K.

These trends reflect the dynamic nature of the mobile gaming market in Latin America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024